One manager kicks things off. Head to New Game, select NRL as the sport, H2H as the game model, and the upcoming season.
Once created, you will get an invite code to share with your mates. Get this sorted 1 to 2 weeks before the NRL season starts so everyone has time to research their squads before the draft.
Your comp appears under My Teams once you have joined.
The round robin draw is created automatically after the player draft wraps up.
It uses as many real NRL rounds as possible, excluding the real finals series. How many rounds you get depends on the number of managers in your comp and what fits mathematically. There is an option to extend the draw to squeeze in extra matches (the final round may be slightly uneven).
If a points draw occurs in finals matches, the higher-placed team from the round robin is deemed the winner.
Before Round 1, every manager builds their squad through a draft. All selections happen on the Available Players page.
Two draft methods are available.
Everyone online at the same time. Done in 45 to 60 minutes.
Not everyone can get online at the same time? This one takes up to a week.
Each manager builds a squad of maximum 25 players. Every NRL player in a squad is exclusive. Once signed, no other manager in your comp can use them until they are released.
Each week, you select a run-on team of 17 and set your substitution order from the remaining squad. You can stack any position you like, but you will need coverage across all positions to field a full run-on team each round.
View your squad on Fantasy Teams > My Squad. Shows player names, positions, and availability. Release players to free up squad slots for new signings. After the draft, you can view all managers' squads to suss out your opposition.
Each round, select your 17-player run-on team and set your subs order using the Team Selection page.
You also nominate a Primary and Secondary Goal Kicker. Only one of the goal kickers will be assigned points for goals. If the primary kicker is in the official named 17 for his team, then his goals are scored (even if he kicks none). If he is a late scratching, then the secondary kicker goals will be used.
The system remembers your team from last week. Forget to update? The same 17 run out again.
With a full 25-man squad, you will have 8 substitutes as backup.
If a run-on player is not officially named in the real NRL match, the system automatically subs in the next available player from your ordered sub list (position-matched, priority-ordered).
Important. If your player IS named but gets zero game time, they score zero. No sub kicks in. The 18th man concussion rule is covered. The replacement player scores for the time they are on the field.
A player is available to sign if they appear in an official NRL team squad and have played at least 1 career NRL game.
Real mid-season club transfers don't affect your squad. Points from the old club stay, and the player starts collecting under their new club. Watch out for when the new team is on a bye though!
Each player can hold up to 2 positions, determined by historical game data. They need 10 or more NRL games in a position to be eligible. Rookies get added after their first NRL game using their club-nominated position until they hit the 10-game mark.
Release and sign players throughout the season. No direct team-to-team trades are allowed.
The comp manager sets the rules.
A trade is counted when a player is signed. Default is 1 signing per round.
When an NRL round has 3 or more teams on a bye, managers can loan players from the available pool for that round only. They automatically drop back to the pool at round end.
Players in your run-on 17 (or subbed into the game) score points based on real match performances.
Applies to forward-position players including bench forwards.
Flat 4-point bonus when combined Runs + Tackles + Offloads > 42.
Configurable points for runs, offloads, and tackles.
Players in your run-on 17 (or subbed into the game) score points based on real match performances.
Score 1 extra point per round if your Backs, Halves, and Forwards each outscore the corresponding group of your opponent.
In comps with an odd number of managers, the team on a bye can earn a Mastered bonus point if they post the highest total score of any team that round.